Scenes and transitions
Adventures are built with scenes and transitions.
Scenes
Section titled “Scenes”A scene represents a moment in the adventure: it can present information, a question, a decision, or a consequence.
Depending on the type, it can include narratives, images, audios, clues, and contents linked to a location.
Transitions
Section titled “Transitions”A transition is the connection that leads from one scene to another.
It can establish a condition (for example, a response or a chosen option), a destination, and feedback. It can also incorporate a score or a time penalty.
Branches and convergences
Section titled “Branches and convergences”A decision can open several branches. Later, two branches can converge into the same scene to avoid content duplication.
Endings and loops
Section titled “Endings and loops”An adventure can have multiple endings. Loops allow returning to previous scenes but must be designed so the participant is not trapped without an exit.
Always check that non-final scenes have continuity and that endings are accessible.