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Testing and Reviewing the Graph of an Adventure

The adventure’s visual editor allows you to locate scenes, check their transitions, use different graph views, and test specific scenes.

It also offers tools for zooming, graph fitting, visual reordering, and editing and undo/redo controls, depending on the context.

  1. Start from the initial scene.
  2. Traverse each relevant branch.
  3. Check that the options present the expected feedback and scoring.
  4. Verify that all intended paths lead to a valid ending.
  5. Review the validator errors before activation.

If there are geolocated scenes, also test the location requirements as they can interrupt the game’s continuation.